|Mi-24 SuperHind Mk.V|
Heavy attack helicopter
Twin 20mm autocannon
8 infantry units
Gameplay[edit | edit source]
The SuperHind is a versatile air transport, being able to transport up to 8 infantry. Though slow, it has heavy armor, good transport capacity, and a nose cannon for defense against light vehicles and other helicopters.
The SuperHind is armed with a twin 20mm autocannon and Ingwe anti-tank missiles, making it effective against both enemy infantry and vehicles.
Upgrades[edit | edit source]
|ZAB napalm bombs|
Costs 500. Researched at the repair center. Equips SuperHinds with 2 additional ZAB napalm bombs. These bombs are dropped when the SuperHind is flying over the target.
Costs 1000. Researched at the stealth lab. The SuperHind automatically launches flares in case of emergency, diverting away some enemy missiles targeting the helicopter.
|Computerized flying procedure|
Costs 1250. Researched at the stealth lab. Increases the SuperHind's speed and agility.
Quotes[edit | edit source]
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References[edit | edit source]
- Eugen Systems, Focus Home Interactive, Act of Aggression. September 2, 2015.
See also[edit | edit source]