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Punisher
AoA Ingame Punisher.png
Unit
Affiliation

AoA Logo Cartel.png Cartel

Role

Heavy combat medic

Armament

PAPOP heavy grenade launcher

Properties
Hit points

8

Production
Cost

Credits 500

Produced by

AoA Icon Barracks CT.png Barracks

Requires

AoA Icon Prison Module.png Prison module

Function
Upgrades

AoA Icon Life Insurance.png Life insurance
AoA Icon Nanofibers Jackets.png Nanofibers jackets

“Who needs to be... punished?”
— Punisher
AoA Icon Punisher.png

The Punisher is a heavy combat medic of the Cartel in Act of Aggression. The Punisher is armed with the PAPOP heavy grenade launcher, making him very efficient against most enemy infantry. The Punisher is capable of occupying buildings, capturing POWs, and healing nearby allied infantry units.[1]

Gameplay[]

The Punisher's role extends more than just a simple medic than some may believe. The Punisher fires a few rounds (presumably 5-8) which deal a moderate amount of damage to infantry depending on the unit, and a nice amount of damage to buildings, though not so much versus vehicles. This restricts their use somewhat, as by the time they become avaliable, units like Jackals, SAS and Snipers can still neutralize them fairly easily, not to mention the wide variety of other vehicles countering them, meaning as much as they are great support units, they also required significant allied reinforcements for proper devastation.

Punishers have suppressive attacks, capable of even paralyzing the strongest hordes of enemy infantry at a range slightly less than the Chimera SAS, provided if hostiles were on open ground. With the possibility of being chained, they could potentially pin and defeat even the intimidating Exosoldiers effortlessly, though care must be exercised with allied infantry as they, too may also be stunned.

Their healing ability is nothing to scoff at, either, easily supporting allied infantry and reviving wounded ones, with the addition of versatility as they can occupy buildings and move with other infantry. While they could heal themselves too, this shouldn't be relied upon often as concentrated fire will still take them down. Healing AOE is also inferior compared to those from most other sources, so it could only back very small groups, although even that is very useful provided if they are holding choke points, particularly with Shershens or Vipers as anti-armor to prevent them from being taken out easily.

Upgrades[]

AoA Icon Life Insurance.png Life insurance
Costs Credits 1000. Researched at the headquarters. In the regrettable case of the death of a mercenary under contract with the Cartel, half of its recruitment fees are refunded.
AoA Icon Nanofibers Jackets.png Nanofibers jackets
Costs Rare earth elements 500. Researched at the stealth lab. Increases the Punisher's hitpoints.

Quotes[]

Chimera SHIELD Logo NoBG.png
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When Selected[]

  • Need a doctor?
  • Who do you want me to... punish?
  • Just dare call me 'nurse'.

Under Fire[]

  • Taking fire!

Moving Out

  • Do you know how much this thing weighs?!

Getting In A Transport

  • I'm glad I don't have to carry that stuff much longer

Gallery[]

Trivia[]

  • The Punisher was originally called the CT XM25, and would use the XM-25 grenade launcher as his primary weapon, as seen in the concept art above. His current alias is derived from the real XM-25's nickname.

References[]

  1. Eugen Systems, Focus Home Interactive, Act of Aggression. September 2, 2015.

See also[]

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