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The headquarters is the central command structure of all the three factions in Act of Aggression.
Gameplay[]
- Each faction begins the game with one HQ and one Recon Unit equivalent. As with resource fields, all starting locations are often parallel each other in terms of placement.
- All HQs produce 30 per second.
- HQs can construct Recon Units, research certain Tech Tiers/Upgrades and sends construction vehicles to produce any building of their respective faction, including more copies of itself. Each faction has at least another building that can produce additional HQs.
- All HQs have a uniform maximum base health value of 400.
- Each HQ can store a limited amount of resources, shared between and . Each faction has at least two other buildings that accepts resources. All share one resource pool, acting as a delivery point for any allied logistical unit and are deducted universally for upgrades.
- If a faction (or all factions on the team) loses their last HQ, all of their units and structures are revealed until another HQ is built.
- All HQs are considered structures that produce offensive units. This also applies to Cartel's equivalent, despite it producing an unarmed unit.