- Main article: Headquarters
The HQ is a central command structure of the Cartel.
Produces[]
Units[]
Skycrane Engineering unit. Automatically produced if a structure is placed for construction.
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Recon K-MAX Unarmed light survey drone.
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Structures[]
Private Military Structures |
HQ Central command structure
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Refinery Resource processing structure
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Extension Module Resource storage structure
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Barracks Unit production structure
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Vehicles Bay Unit production structure
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Repair Center Unit production structure
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Artillery Turret Base defense structure
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Black Ops structures |
Tokamak Generator Power generation structure
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Prototypes Bay Unit production structure
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Helipad Unit production structure
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Air Control Center Unit production structure
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Stealth Lab Research center
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Accelerator Support structure
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Underground Stock Market Income structure
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Rare Earth Extension Module Resource storage structure
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Railgun Turret Base defense structure
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THOR Control Center Superweapon
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Skyguard Turret Superweapon defense
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Upgrades[]
Life Insurance Refunds half of a Cartel infantry unit's production cost when it is destroyed.
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Countermeasures Dispensers HQs gain a chance to divert missiles fired at them. Costs 1000. Researched at Stealth Lab.
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Repair Drones All Cartel buildings slowly regenerate health.
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Medical Subcontractors Barracks now heal all nearby friendly infantry that are either on foot or inside a building.
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Breaching Training |
PsyOps training Grants Contractors and Vanguards the ability to assault and capture enemy vehicles.
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Force Projection Grants barracks' the ability to be deployed anywhere on the map.
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Tier unlocks[]
Black Ops Costs 3000 and 3000. Unlocks high-tech structures and units, and increases the refinery's harvesting speed by 50%. Requires Barracks and Prison Module.
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References[]