- Main article: Headquarters
The HQ is a central command structure of the Cartel.
Produces[]
Units[]
| Skycrane Engineering unit. Automatically produced if a structure is placed for construction.
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| Recon K-MAX Unarmed light survey drone.
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Structures[]
| Private Military Structures |
| HQ Central command structure
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| Refinery Resource processing structure
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| Extension Module Resource storage structure
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| Barracks Unit production structure
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| Vehicles Bay Unit production structure
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| Repair Center Unit production structure
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| Artillery Turret Base defense structure
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| Black Ops structures |
| Tokamak Generator Power generation structure
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| Prototypes Bay Unit production structure
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| Helipad Unit production structure
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| Air Control Center Unit production structure
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| Stealth Lab Research center
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| Accelerator Support structure
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| Underground Stock Market Income structure
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| Rare Earth Extension Module Resource storage structure
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| Railgun Turret Base defense structure
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| THOR Control Center Superweapon
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| Skyguard Turret Superweapon defense
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Upgrades[]
| Life Insurance Refunds half of a Cartel infantry unit's production cost when it is destroyed.
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| Countermeasures Dispensers HQs gain a chance to divert missiles fired at them. Costs
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| Repair Drones All Cartel buildings slowly regenerate health.
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| Medical Subcontractors Barracks now heal all nearby friendly infantry that are either on foot or inside a building.
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| Breaching Training |
| PsyOps training Grants Contractors and Vanguards the ability to assault and capture enemy vehicles.
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| Force Projection Grants barracks' the ability to be deployed anywhere on the map.
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Tier unlocks[]
| Black Ops Costs Requires Barracks and Prison Module.
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References[]
See also[]
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