- Main article: Barracks
Costs 150. Basic infantry unit.
Costs 200. Anti-tank infantry unit.
Costs 300. Anti-aircraft infantry unit.
Costs 500. Heavy combat medic.
Costs 600. Anti-tank team.
Costs 600. Elite infantry unit.
Costs 750 and 750. Adds a prison module to the barracks, able to house up to 5 prisoners.
Costs 500 and 500. Equips Vipers with high velocity rockets, twice as powerful as the original ones.
Costs 1000 and 750. Equips Shershens with an additional tube, increasing their rate of fire.
Costs 500. Prison inmates now generate more income.
Costs 1500. Researched at the headquarters. Grants the barracks the ability to heal nearby allied infantry units.
Costs 1000 and 500. Researched at the headquarters. Grants barracks' the ability to be deployed anywhere on the map.
- Eugen Systems, Focus Home Interactive, Act of Aggression. September 2, 2015.