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Armory
AoA Ingame Armory.png
Structure
Affiliation

AoA Logo US Army.png U.S. Army

Role

Research center

Protection

Average resilience

Properties
Hit points

60

Production
Cost

Credits 1000
Aluminium 1000

Produced by

AoA Icon ABV.png Shredder
from AoA Icon Field HQ.png Field headquarters

Requires

AoA Icon Field Generator.png Field generator or
AoA Icon Power Plant.png Power plant

Hot key

Q

Function
Upgrades

AoA Icon Green Zone.png Green zone

Power

Electricity -2

Research

AoA Icon White Phosphorus.png White phosphorus
AoA Icon Stinger Block II.png Stinger Block II
AoA Icon CIWS System.png CIWS system
AoA Icon TUSK 1.png Tank Urban Survival Kit 1
AoA Icon Countermeasures Dispensers.png Countermeasures dispensers
AoA Icon NLOS Guidance.png NLOS guidance
AoA Icon TUSK 2.png Tank Urban Survival Kit 2
AoA Icon MRSI Targeting.png MRSI targeting
AoA Icon AACS.png AACS missiles

AoA Icon Armory.png

The armory is a DEFCON 3 structure that allows the research of technological upgrades and new abilities for U.S. Army units.[1]

Produces[]

Upgrades[]

AoA Icon White Phosphorus.png White phosphorus
Costs Credits 1000. Replaces the mortar, Stryker MC, and NLOS-C's shells with incendiary white phosphorus rounds.
AoA Icon Stinger Block II.png Stinger Block II
Costs Credits 500 and Aluminium 750. Develops the Block II upgrade on all ground-to-air missiles. This increases the range and damage of Stingers, Blazers, and MG/AA nests, and increases the Blazer's rate of fire.
AoA Icon CIWS System.png CIWS system
Costs Credits 2000. Equips Gatling guns with a CIWS upgrade. Gatling guns mounted on Humvees, Blazers, and Ospreys will target and intercept some enemy missiles in their range of fire.
AoA Icon TUSK 1.png Tank Urban Survival Kit 1
Costs Credits 1000 and Aluminium 1000. Requires DEFCON 2. Doubles the hitpoints of the M993 carrier, and unlocks the TUSK 1 upgrade kits for the Strykers and the M1A2 Abrams.
AoA Icon Countermeasures Dispensers.png Countermeasures dispensers
Costs Credits 3000. Requires DEFCON 2. Equips all US Army aircraft with chaff and flare dispensers, which will divert away some enemy missiles that target the aircraft.
AoA Icon NLOS Guidance.png NLOS guidance
Costs Aluminium 2000. Requires DEFCON 2. Equips Javelin, Stryker ATGM, and Guardian's with anti-tank missiles with the NLOS guidance system. This increases the firing range and damage of Javelins, Stryker ATGMs, and Guardians.
AoA Icon TUSK 2.png Tank Urban Survival Kit 2
Costs Credits 1000, Aluminium 2000, and Rare earth elements 500. Requires DEFCON 1. Increases the Shredders hitpoints, and unlocks the TUSK 2 upgrade kit for the M1A2 Abrams.
AoA Icon MRSI Targeting.png MRSI targeting
Costs Credits 1750 and Rare earth elements 250. Requires DEFCON 1. Equips artillery units with a 'Multiple Rounds Simultaneous Impact' computer. This increases the artillery salvo's damage, and the NLOS-C's number of shots fired in a row.
AoA Icon AACS.png AACS missiles
Costs Rare earth elements 500. Requires DEFCON 1. Equips F-22 Raptors and F-35B Lightning IIs with short-range AIM-9X air-to-air missiles. This increases their air-to-air combat efficiency, and increases the range, angle constraint, and turning speed of the F-22 Raptors' weapons.

Upgrades[]

AoA Icon Green Zone.png Green zone
Costs Aluminium 2000 and Rare earth elements 500. Researched at the logistical center. Requires DEFCON 1. Surrounds the armory with concrete walls and bulletproof materials, which doubles the armory's hitpoints.

Gallery[]

References[]

  1. Eugen Systems, Focus Home Interactive, Act of Aggression. September 2, 2015.

See also[]

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