Act of Aggression: Reboot Edition is a new edition of Act of Aggression, released for free to all owners of the original game on March 21, 2016. The Reboot Edition aims to overhaul many of the gameplay features of the original game. It was developed in response to the subpar reception that the original Act of Aggression received after its launch.
Features[]
The Reboot Edition applies the following changes to multiplayer and AI skirmish games. (The single-player campaign remains unaffected and is not included)
General[]
- Better unit scaling.
- Single-resource economy consisting of only credits.
- Since resources no longer need to be stockpiled, LEM, LEM Rare Earth, Rare Earth Outpost, Extension Module and Rare Earth Extension Module have been removed.
- All HQs, Refineries and Chimera's Outpost no longer store any resources, and will not explode when destroyed.
- All HQs no longer passively generate resources.
- All oil deposits have been marked, removing the need for Survey Units.
- All factions gain the Extractor structure that can be built at the start on any oil field.
- All Refineries process resources on their own when Logistical Vehicles deliver some to them, and the amount assigned to each is no longer limited.
- Logistical Vehicles now have a uniformed capacity of 600 each. Both the Crusher and K-MAX Tanker are more expensive.
- Improved unit reactivity.
- The Underground Stock Market, Administrative Center and Income Outpost now uniformly generate 25
every two seconds.
- Unit facelifts.
- Each Bank now generates twice as much income.
- Repair vehicles (Hercules/BREM-80U) can no longer heal each other, but gain the ability to heal themselves slowly. Repair Outposts are not affected.
- Up-front payments for construction.
- Engineering Units are now controllable and any number of them can be produced, able to build any building from its own faction when other requirements are met. These vehicles do not disappear when building structures and instead must remain for the whole period. Incomplete buildings can be finished by another friendly construction unit. These units must be also destroyed to defeat an opponent.
- Buildings no longer produce other buildings, but can still produce associated construction vehicles. Each faction also has one additional building other than their HQ that produces such vehicles.
- Buildings can now be sold instantly, and the funds arrive immediately.
- Aircraft summoned from Air Control Centers are faster and go straight to their target point, but can no longer be controlled and will despawn soon after they make their approach or when recalled.
- X-32, Valkyrie, nEUROn, and B-2 Spirit only make a single run per usual.
- PAK FA, Corax, Berkut, Avenger and F-22 Raptor simply fly to their designated target and attack anything they encounter, with infinite ammunition for their primary and secondary weapons.
United States Army[]
- Avenger replaces F-35B Lightning II. Has 8 HP instead of 10 and lacks the Gatling Gun.
- Thunderbolt replaces Stryker MGS. Remains functionally identical.
- FCS Mortar replaces Stryker MC. Remains functionally identical.
- ACCE replaces Stryker ICV. Remains functionally identical.
- The Patriot no longer has the PAC-3 upgrade.
- MG Nest HP reduced from 80 to 40, and now has to adhere with normal build limitations, as the Defense Projection upgrade is not available.
- The CIWS System upgrade has been incorporated to applicable units by default.
- The Osprey comes with the RGS Gatling upgrade already installed.
- The Humvee has been redesigned and can no longer be upgraded with the Mk.19 kit.
- Each Peacekeeper now holds 2 units instead of 1.
- The Power Plant produces 10 units of Electricity instead of 8.
- The Field Generator now has no build proximity limitations.
- The Logistical Center can produce more Shredders.
- The Turbocompressor upgrade has been removed in favor of Shredder's Grizzly Project upgrade originally available at the HQ.
- Improved Chassis and Hydrofracking have been removed due to the economy rework. Deep Mining and Green Zone are still available.
- The AACS upgrade has been removed.
- The Excalibur Shells upgrade has been incorporated into MRSI Targeting.
- The Accumulator has been removed. (This leaves United States Army players without a power reserve unless they capture a Tokamak Generator or Chimera HQ)
- The Sniper's Heavy Barrel upgrade has been removed.
- The White Phosphorus upgrade is available at the Barracks instead of the Armory, and only affects the Mortar. The FCS Mortar and NLOS-C are no longer affected by this upgrade and cannot fire incendiary shells.
- The S.A.W. upgrade has been removed.
Chimera[]
- SynTech Lab removed due to overlapping utility with the Outpost.
- Outpost are smaller and generate 5 units of Electricity instead of 4.
- The Construction Outpost upgrade now enables it to produce Kodiaks, but not any other buildings.
- The Rhino and its Active Radar upgrade (incorporates Weapon Tracking Radar and V-LAP Shells) are available from the Support Bay instead of the SPEAR Vehicle Bay.
- The Ninja is available from the Helipad instead of the Support Bay.
- ADS affects vehicles, buildings and helicopters by default. It can be produced as as long as SHIELD Protocol has been researched and does not require SWORD Protocol in addition.
- SWORD Protocol now requires either the Barracks or SPEAR Vehicle Bay, rather than the latter.
- The Prison no longer needs to be build adjacent to the Barracks.
- The Terminator now has the AGS-30 upgrade by default.
- The Grenadier incorporates the NLOS System upgrade by default.
- The Defensive Center has been removed, with the Research Lab serving as the consolidated upgrade center, requiring only the Barracks or SPEAR Vehicle Bay.
- Intelligent Suspension, Autorepair, SPECTRA (renamed to Countermeasures Dispensers) have been moved there.
- The Ninja's Type 91 Missiles upgrade has been incorporated with the Stinger Missiles upgrade here.
- Engineer Field Kit and Supply Field Kit are available here instead of the HQ.
- NURS Rockets, Igla Missiles and Ataka Missiles have been moved to the SWORD Vehicle Bay.
- MICA Missiles and X-38 Stealth Missiles have been moved to the Air Control Center.
- Anti-Ballistic Center is smaller and no longer provides the Antey-2500 with the Advanced Softwares upgrade.
Cartel[]
- The Skycrane can be additionally produced by the Helipad and Vehicles Bay.
- Tokamak Generator now produces 10 units of Electricity instead of 8.
- Skyguard Turret capacity reduced from 6 to 3, and no longer has the Weapon Tracking Radar upgrade.
- The Refinery's Stealth Module now conceals the nearby Extractor and any K-MAXes, even if the K-MAX does not have the Optical Camoulfage Bricks upgrade.
- Computerized Flying Procedure removed from Stealth Lab.
- AMOS' Strix Shells upgrade no longer permanently converts all units. Instead, all gain the option to freely switch between Strix and regular munitions.
- Spectre now has its 40mm Autocannon by default. Its Passive Receiver System upgrade has been removed from the Stealth Lab and consolidated with Optronic Sensor upgrade at the Prototypes Bay.
- LOAL-HI renamed to NLOS Guidance but remains functionally identical.
- Accelerator now adheres to usual build proximity limitations and no longer needs to be placed adjacent to a production structure.
- Scorpio has its Smoke Rockets upgrade installed by default.
- Otomatic can intercept enemy missiles by default and no longer requires the Advanced Softwares upgrade.
- Shadowhawk has its Side-Door Miniguns by default and no longer requires the respective upgrade.
- Artillery Turret's Artillery Crew Bonus now requires Black Ops instead of a Barracks with a Prison Module.
- PsyOps Training and Medical Subcontractors removed from HQ.